Here's a link to the contest I entered with this: https://www.cgtrader.com
This is a project that I finished in order to try and make use of more realistic materials in my projects. I used a ready made human in Zbrush to get the proportions correct. This was modeled in Maya, sculpted in Zbrush, baked and textured in Substance Painter, then finally rendered in Unreal. Something else I learned is that I need to learn how to properly use lighting and set design in Unreal, but that's a future endeavor. Let me know what you think!